Monday, March 28, 2011

Molehill 2D Engine


(Click and drag to move stuff around)

All demos require Incubator player http://labs.adobe.com/technologies/flashplatformruntimes/incubator/

This is an early alpha release of my Molehill 2D engine. The engine has been tested on games and although it is not the fastest Molehill 2D engine out there is supports pixel precision mouse events. It also supports converting MovieClips so you can use your old vector art.

Optimization will be improved down the track, but I thought it might be good to get something out there for people to play with. It might also be useful for people playing with making their own 2D molehill engines.

There is no documentation and fixes will happen when they come. Expect some API changes down the track as the cleaner comes through.

Enjoy,

Andre.

Download the Source Code

Wednesday, March 9, 2011

Molehill Voxels.

Molehill 2.5D Demo. Voxel Engine.

Here is a technical demo for our upcoming game BunniSocial that may support molehill.


(requires Incubator player http://labs.adobe.com/technologies/flashplatformruntimes/incubator/)

I’ve supplied the source code for people to have a look at and play with. There is probably some useful things there for people making 2D sprite engines.

source: http://lunadrift.com/molehill/FastMolehillTest.rar 500k

I’m still having some trouble with sorting and transparent water. I can’t seem to get both to work at the same time. In fact I’m not at all sure how sorting works at all. If anyone can enlighten me?

My first ever blog post. How exciting.